Master’sMM / MMusMusic PerformanceCompositionConducting
Master of Music
Eastman School of Music · Rochester, New York, United States
- Tuition
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Independent directory of music schools and programs worldwide
Subject · 75 verified programs
Programs on writing and producing music for film, television, video games and other media, combining composition, technology and collaboration.
Also called: Film Scoring, Media Composition, Composition for Screen, Game Audio and Music, Film Music, Filmmusik, Musica per film, Musique de film.
15 Other master’s award · 11 BM / BMus · 10 BA / BA (Hons) · 10 MA · 10 MM / MMus · 7 Other bachelor’s award · 4 MFA · 2 Graduate / postgraduate certificate · 2 Other diploma · 1 MS / MSc · 1 PhD · 1 Certificate · 1 BFA · 6 documented pathway, 10 official concentration, 46 dedicated degree, 13 named major
75 programs
Master’sMM / MMusMusic PerformanceCompositionConducting
Eastman School of Music · Rochester, New York, United States
Master’sOther master’s awardCompositionFilm, Television and Game ScoringElectronic Music
Fryderyk Chopin University of Music · Warsaw, Poland
Master’sOther master’s awardAudio Engineering and RecordingFilm, Television and Game Scoring (concentration)Music Technology (concentration)
Fryderyk Chopin University of Music · Warsaw, Poland
Bachelor’sOther bachelor’s awardFilm, Television and Game Scoring
Hochschule für Musik und Theater München · Munich, Bavaria, Germany
CertificateGraduate / postgraduate certificateFilm, Television and Game Scoring
Indiana University Bloomington · Bloomington, Indiana, United States
Master’sMM / MMusFilm, Television and Game Scoring
Indiana University Bloomington · Bloomington, Indiana, United States
Bachelor’sBA / BA (Hons)Film, Television and Game Scoring
Institute of Contemporary Music Performance (ICMP) · London, England, United Kingdom
Bachelor’sBA / BA (Hons)Jazz StudiesPopular and Contemporary MusicFilm, Television and Game Scoring (concentration)
JAM MUSIC LAB Private University · Vienna, Vienna, Austria
Master’sOther master’s awardFilm, Television and Game ScoringComposition
Janáček Academy of Performing Arts in Brno - Faculty of Music (JAMU) · Brno, South Moravian Region, Czechia
Master’sOther master’s awardFilm, Television and Game Scoring
KASK & Conservatorium (School of Arts, HOGENT) · Ghent, Flanders, Belgium
Master’sOther master’s awardFilm, Television and Game Scoring
KASK & Conservatorium (School of Arts, HOGENT) · Ghent, Flanders, Belgium
Bachelor’sBM / BMusFilm, Television and Game Scoring
LaGrange College · LaGrange, Georgia, United States
Master’sMAFilm, Television and Game Scoring
Leeds Beckett University · Leeds, England, United Kingdom
Master’sMS / MScFilm, Television and Game ScoringAudio Engineering and Recording
Leeds Beckett University · Leeds, England, United Kingdom
Bachelor’sBA / BA (Hons)Film, Television and Game Scoring
Leeds Conservatoire · Leeds, England, United Kingdom
Master’sMAFilm, Television and Game Scoring
Leeds Conservatoire · Leeds, England, United Kingdom
Bachelor’sBM / BMusFilm, Television and Game ScoringComposition
Los Angeles College of Music · Pasadena, California, United States
Master’sMM / MMusFilm, Television and Game ScoringComposition
Los Angeles College of Music · Pasadena, California, United States
Bachelor’sBA / BA (Hons)General Music StudiesFilm, Television and Game Scoring (concentration)Music Business and Industry (concentration)
Madonna University · Livonia, Michigan, United States
Master’sMAFilm, Television and Game Scoring
Middlesex University · Hendon, London, England, United Kingdom
Bachelor’sBA / BA (Hons)Film, Television and Game Scoring
Middlesex University · Hendon, London, England, United Kingdom
Bachelor’sBM / BMusFilm, Television and Game ScoringComposition
Musicians Institute · Hollywood, California, United States
Bachelor’sBM / BMusFilm, Television and Game Scoring
New York University (Steinhardt - Music and Performing Arts Professions) · Manhattan, New York City, New York, United States
Master’sMM / MMusFilm, Television and Game Scoring
New York University (Steinhardt - Music and Performing Arts Professions) · Manhattan, New York City, New York, United States
How results are ordered: alphabetically by institution, or by most recently checked when you choose that sort. There is no price ranking, because tuition in different currencies, fee categories and bases (per year, per credit, whole program) is not comparable. A program appears under a subject only through a verified link (dedicated degree, major, concentration or documented pathway). A value we could not verify is shown as “not published”, never as “no”. Items marked Sponsored are paid placements; they never change verification or order. Online programs are not counted as physically located in a state or city, and an institution’s location does not tell you whether it enrols students from your country.
Scoring for screen is the composition of music that works with picture, narrative and interactive systems. Students learn to respond to a director's needs, to hit timing points in a scene, and to create music that supports story and emotion without competing with dialogue. The subject covers film, television, animation, documentary and video games, which each pose different structural problems.
Because most screen music is delivered as finished recordings, programs combine orchestration and composition with production skills. Students use sequencing and notation software, build virtual orchestral mock-ups, and often work with live musicians or recording sessions. Game scoring adds adaptive and interactive music, where the music responds to player actions rather than a fixed timeline.
The subject differs from concert composition in that the work is shaped by a brief and a collaborator. Practical projects commonly involve scoring student films or game prototypes, which provide deadlines and feedback. Programs differ in how much they stress traditional orchestral writing, hybrid electronic scoring or interactive audio.
Award titles. Screen scoring is commonly recognized through the BM, BMus, BA or BSc at undergraduate level and the MM, MMus, MA, MFA or MSc at master's level, plus postgraduate diplomas and certificates in some countries. Doctoral study is less common and may be a DMA or practice-based PhD. Names and structure vary by country, and awards are not treated as equivalent here.
A program appears under Film, Television and Game Scoring only when it is a dedicated scoring degree, a named scoring major, an official concentration or a documented pathway. One film music class does not count. General composition programs are listed under Composition.
Requirements differ for every program and instrument. Always check the official admissions page; this directory cannot guarantee acceptance.
Applicants normally submit a portfolio of original music, often including pieces written to picture or to a brief if available, alongside non-programmatic compositions. Panels look for musical craft, dramatic sense and clarity of ideas, and are usually more interested in the writing than in the sheen of a mock-up. Scores and short statements about influences may be requested.
Many programs interview applicants and test theory, orchestration knowledge or keyboard skills. Graduate routes commonly expect a stronger portfolio and some understanding of software and recording workflows. Some courses may ask for a short exercise, such as scoring a clip within a set period.
Requirements differ between institutions and countries and are separate from performance or research routes. Check the official admissions page for portfolio format and deadlines. Nothing here guarantees admission.
See also the guide to preparing for auditions.
Funding may include portfolio-based scholarships, tuition waivers, assistantships in studios or labs, and fellowships. Competitions, mentoring schemes and film-industry bodies sometimes support emerging composers, and eligibility may be limited by region or status.
Terms vary by institution and country, and many students receive partial support or none. Check each program and funding body directly.
Costs beyond tuition. Possible costs include a powerful computer, sound libraries and virtual instruments, software licenses, storage, fees for live players or studio time, and travel for festival or industry events.